The No Heaven team have been giving some thought to event drop, bleed and things we might do better to help mitigate the negative impact these can have.
First and Last Contact
The second work of fiction written in the No Heaven setting. This one is exploring humanity’s first contact with a living alien species.
A day in the life of Mareh (CWC)
This is a day in the life of Mareh, an engineer in the Ceres Workers Collective. It’s the first of a number of fiction pieces for the setting.
Plots and Schemes
Plots and schemes. Those things that people come to games for. Here’s some information on our opinions on plot.
A rough schedule
Somewhat in the middle of a tonne of events at the moment, but let’s see if we can pin down some kind of rough schedule for when things will happen.
Interfaces
First there were archetypes with limited skill choices. Then it was just skills. Now what remains are Interfaces. Today, how character sheets will work.
Extraterrestrials and Humanity
You may have noticed that the released information so far is a little light on information about the nature of the extraterrestrials in the game.
What happens at games
The first thing to mention is that we are still working on the game and this isn’t an area we’re really prepared to talk about in final terms yet. But it is something we’ve been asked about a lot, so here’s some basics.
Nanotechnology
Nanotechnology in No Heaven is a pervasive part of the setting. It’s everywhere from the weapons, armour, and clothes you wear to your blood vessels.
Look and Feel – The Federated Langrangian Colonies
Busy busy busy… but here’s a first look at the Federated Lagrangian Colonies, the third and final culture in the No Heaven setting. Sorry for the lack of post last week – everything got away from me.
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